Well, then why not map the analog stick to the mouse I thought to myself. Sadly there is no ingame option for analog stick sensitivity, only one for the mouse. The reason for this is that the sensitivity is somehow tied to the framerate, it's playable with 30fps but not really with 60fps. So now I could play with vsynced 60fps and better deadzones, but the sensitivity of the right thumbstick was still too big. use a XInput wrapper ( ) or a DirectInput wrapper if necessary (x360ce) and raise the anti-deadzone parameter cap fps to 60 via driver or third party tool ( MSI Afterburner) disable ingame vsync, force vsync via driver (crimson didn't work for me) or third party tool ( D3DOverrider (included in Rivatuner)) Most of the problems could be solved with the help of the excellent pcgamingwiki. So after struggling with the awkward controls for days, I think I've finally achieved a proper analog stick behavior for this game.
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